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Built on the stellar Half-Life engine, the game features one of the best stable gameplay experiences of this kind of madness. Controls are easy to get use to, and the whole system of the way the mod is played can be figured out in a matter of seconds:

You pick a team -> You pick a character class -> You enter combat.

Like most other Half-Life mods, TFC includes different game scenarios that are very much different but also loosely the same:

Capture the Flag - The most popular scenario in most servers. Players will have to somehow sneak or blast their way into the enemies' base and steal the enemies' flag and bring it back to their own base to capture it. The most popular map for this scenario is 2Fort.

Attack and Defend - One team defends against the other's team's attack. The way this usually goes about, is that the attacking team will have to carry their own flag to different points on the map to advance themselves forward. A good example of this can be found in the map Dustbowl.

Hunted - Both a player favorite and annoyance. This scenario is made up of 3 Teams: The Hunted, Bodyguards, and the Assassins. The Hunted tries to make it across the map to a safe zone with the help of his bodyguards, as the Assassins try to eliminate him. If an assassin succeeds in killing the Hunted, the round resets and the Hunted must try again.

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